Episode: The ZUCast Roundtable: Combat Mechanics in Zelda


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The ZUCast Roundtable: Combat Mechanics in Zelda

It’s like we never left! No, we haven’t streamlined our production process so much that we can release new podcast episodes every two weeks (yet). Instead, our Roundtable Moderator, Peyton, has crowded into a tiny studio with three very special panelists for a feature-length discussion on a central aspect of the Zelda franchise: combat!

If you found us through iTunes, Google Play, or some other podcatcher, then I encourage you to check out our website, zeldauniverse.net; we publish Legend of Zelda and Nintendo related news, exclusive editorial content and features, game guides, and more. You can also subscribe to ZeldaUniverseTV on YouTube and Twitch or join our large, welcoming forum community!

That’s right: the ZUCast Roundtable is now a separate release on the same channels as the main podcast. We figured that Peyton and his guests could use more of a free-range environment in which to…graze…or, you know, discuss things, and it’s tough to do that in a main ZUCast episode without stretching the whole thing to several hours in length. Was this a good decision? I don’t know! Let us know in the comments! Or one of our many other feedback avenues!

Anyway, as I mentioned, this month’s roundtable is all about combat in the Zelda series: controls, style, balance, etc. If it’s combat-related, you’ll probably hear about it in this discussion!

Special thanks to this month’s panelists (of whom you might lose track occasionally because they apparently like trolling listeners):

As usual, Peyton Garrett (a.k.a. EmperorP) serves as discussion moderator.

Enjoy the roundtable, and look out for our next standard-format episode at the beginning of April!

Please give us feedback! You can do so directly at podcast@zeldauniverse.net, on in our thread on the ZU Forums, or on our Facebook or Twitter, @ZeldaUniverse.

Listen to the roundtable on YouTube

  • Listen on Apple Podcasts
  • Listen on Google Play Music



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