Episode: The Death of EGM


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The Death of EGM
Robert Ashley talks to former Electronic Gaming Monthly writers and editors about their experiences at the long running magazine.

A Life Well Wasted
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A Life Well Wasted > Why Game?

Robert Ashley wonders why he spends his free time playing videogames, asks random people on the street about it, talks to a researcher whose work attempts to harness the brain power wasted on gaming, gets to know an eccentric, forward-thinking game designer who lives sustainably with his family of four on $14,000 a year, and gets a first-hand account of what it’s like to work on terrible games (and what it's like to get terrible reviews) from an anonymous game developer.

A Life Well Wasted > Big Ideas

Robert Ashley edits listener-submitted game ideas into one big, crazy game, talks to the guy who owns the rights to Tetris about his plans to save the world, gets a lecture on the future of games from a New York University professor, and meets a struggling game blogger who happens to possess freakishly enormous genitalia.

A Life Well Wasted > Work

Robert Ashley talks to a developer at a big game studio about his strange trip from blue collar work to video game work, gets a lesson in work ethic from legendary game designer John Romero, finds out what can happen when you give your work away for free, and profiles Nick Smith (aka Ulillillia), whose body of work includes one of the Internet's most monumental--and strange--personal websites.
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