Episode: Gotta Catch 'em All


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Gotta Catch 'em All
Robert Ashley explores the world of collectors and archivists, visiting a massive underground collection of videogames, a vintage pinball museum, and a program at Stanford University that hopes to save the history of online gaming.

A Life Well Wasted
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A Life Well Wasted > Why Game?

Robert Ashley wonders why he spends his free time playing videogames, asks random people on the street about it, talks to a researcher whose work attempts to harness the brain power wasted on gaming, gets to know an eccentric, forward-thinking game designer who lives sustainably with his family of four on $14,000 a year, and gets a first-hand account of what it’s like to work on terrible games (and what it's like to get terrible reviews) from an anonymous game developer.

A Life Well Wasted > Artists, Fans and Engineers

Robert Ashley visits a cosplay enthusiast, talks to the founder of an art show about videogames, discovers the strange world of fan fiction radio plays, and profiles a self-taught computer chip designer racecar driver/roller derby bruiser.

A Life Well Wasted > Big Ideas

Robert Ashley edits listener-submitted game ideas into one big, crazy game, talks to the guy who owns the rights to Tetris about his plans to save the world, gets a lecture on the future of games from a New York University professor, and meets a struggling game blogger who happens to possess freakishly enormous genitalia.
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